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Friday Facts #389 - Train control improvements

Posted by kovarex, Klonan on 2023-12-15

Hello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.

Friday Facts #388 - Smaller things for 2.0

Posted by kovarex, raiguard, Klonan on 2023-12-08

Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!

Friday Facts #387 - Swimming in lava

Posted by V453000 on 2023-12-01

Hello, In the last FFF-386 we covered the natural landscape of Vulcanus which mostly showed the visuals, but as you are probably aware we always put gameplay first. Now it's time to find out what kind of greater good you can do to the planet...

Friday Facts #386 - Vulcanus

Posted by Earendel on 2023-11-24

Hello there, I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one. As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challenges, processes, technologies, and new gear, but not all at once. In some cases the planet content will be split into multiple parts. To kick things off I'll cover the terrain and natural aspects of the planet that is closest to being finished. I'll need to be in games master mode for this:

Friday Facts #385 - Asteroid Collector

Posted by Earendel, Hrusa on 2023-11-17

Hello, we've already shown the space platform processing cycle in FFF-380. Let's talk a little bit more about the machine which makes it all possible - the asteroid collector.

Friday Facts #384 - Combinators 2.0

Posted by kovarex, Klonan on 2023-11-10

Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)

Friday Facts #383 - Super force building

Posted by kovarex, Klonan on 2023-11-03

Hello, welcome, take a seat...

Friday Facts #382 - Logistic groups

Posted by kovarex on 2023-10-27

Hello, today we will go over some of the details of Space platforms we couldn't fit into the last FFF, as well as some new features that will tie the whole system together.

Friday Facts #381 - Space Platforms

Posted by V453000 on 2023-10-20

Hello, Several FFFs ago we have shown you what a Space platform can look like (FFF-373), today we would like to explain how they work in a bit more detail.

Friday Facts #380 - Remote view

Posted by kovarex, Hrusa on 2023-10-13

Hello, we would like to talk about the remote view changes coming in the 2.0 base game update. This is one of the foundations to be able to talk about the space platform and planets later, so lets get into it!